I opened the box when I got home and found two plastic odd-
shaped dice, a white crayon (to fill in the engraved numbers
on the plastic dice then wipe off the excess), a couple of
books (one called ???Basic??? and one called ???Expanded??? rules),
and a bunch of tactical maps and punch-out chits.
My first game was a lot of fun, though I did just about
everything wrong that I think is possible. The character??™s
stats were all inflated, I kept increasing IM with each roll,
adding over and over... You name it I did it wrong. But it was
an amazing experience.
After a few years, I had a lot of experience with role-playing.
Friends got me into playing D&D and some others, and I
learned the value of good story-telling.
During all this time, I kept playing Star Frontiers. My human
military specialist turned spy became very tough, able to
handle just about any situation. He had enemies and friends
all over the frontier, had an island on a remote world with a
private military base and a small army to defend it. I played
other characters, but Gavin Rove was always my favorite.
The most amazing thing about all this... I never purchased
another supplement. I played and played, never running out
of ideas, imagination, adventures, enemies, and fun. One
box is all I needed. Games just don??™t sell that way anymore.
Any company that did that would be shooting itself in the foot
financially.
So that is why I have assembled all these rules here. You
won??™t find too much modification to the original, I tried to
keep it all true. Anything I added is shown as optional, and
derived from some published TSR source or another (Dragon
Magazine, adventure modules, etc.) I didn??™t add much in the
way of house rules in order to remain true to the original
game. All in all, I??™m hoping someone else gets their hands on
this book and has years of fun and adventure, just like I did.
Enjoy,
Bill Logan
Bill_Logan@MyWay.com
Last Revision: 2.26.2007