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 | Star Frontiers was my first game purchase. I shelled out ten bucks and had no idea exactly what I had bought. I knew it was a game, I knew it looked cool, but I had never played a role-playing game before and wasn??™t entirely certain what to expect. |
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 | Book Description The source for modern machine design essentials.
New, second edition provides the most practical, up-to-date information
available on both basic design considerations and the design of
specific machine elements. DLC: Machine design. |
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 | What good is science fiction without starships? The original Star Frontiers treated space travel as a means to an end, not a source of adventure itself. In the Alpha Dawn game, your characters booked passage on starliners and mining vessels, were dropped off and had an appointment to rendezvous at a later time. Your character may have known how to fix a skimmer, drive a ground cycle, or navigate around on a planet??™s surface, but when it came to space, you needed help. But now your character has been around, built his reputation and skills. You have a pile of credits obtained through various (sometimes nefarious!) means. You??™re tired of waiting two weeks at layovers, looking for passage on the next ship that leaves port. You want your own starship. |
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 | Book Description A modern self-contained introduction to key
topics in advanced general relativity. The opening chapter reviews the
subject, with strong emphasis on the geometric structures underlying
the theory. The next chapter discusses 2-component spinor theory, its
usefulness for describing zero-mass fields, its practical application
via Newman-Penrose formalism, together with examples and applications.
The subsequent chapter is an account of the asymptotic theory far from
a strong gravitational source, describing the mathematical theory by
which measurements of the far-field and gravitational radiation
emanating from a source can be used to describe the source itself. The
final chapter describes the natural characteristic initial value
problem, first in general terms, and then with particular emphasis for
relativity, concluding with its relation to Arnold's singularity
theory. Exercises are included. |
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 | You're no idiot. You've mastered one of the trickiest languages on
earth, English. You've trained your German shepherd, you cook strudel
like a hausfrau, and you drive a Volkswagen with ease. But when you
enven think about conjugating a German verb or asking for directions in
the Black Forest, you feel like a Dummkoph. Don't despair! The Complete
Idiot's Guide to Learning German on Your Own gives you the help you
need to begin speaking German today. Using the exercises and examples
in this book, you'll soon be speaking German like a native. In this
Complete Idiot's Guide you get: |
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